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We use two kinds of minions: the Herald of Purity sentinels, and Akaraali’s Fang spiders.
![the darkness ii go back for relic the darkness ii go back for relic](https://www.supercheats.com/guides/files/guid/the-darkness-2/2-12-2012_17.jpg)
This build is quite bad at handling Blighted maps and Legions, since it doesn't have screen covering AoE.Ģ.1 - Offensive mechanics (Important to read) (The build can easily handle all non-Uber bosses) That being said, it might be possible for someone mechanically better than me to take them down I just wouldn't recommend this build if your goal was to farm Uber bosses. This build isn't great at killing Uber bosses, since the damage is quite low compared to most boss killers, which means the fights are long, and things like Maven/Shaper ground degen stacks up a lot. As such, it’s a terrible league starter, and should only be started once you have around 10 to 20ex (this value can change league to league) This build requires some budget to start, including some uniques that have been getting more and more expensive each league. +/ - It's a minion build, which feels clunky to some people and relaxing to some others + I don't play hardcore, but I would assume that this build is definitely HC viable, even though leveling will require some classic HC measures + Since this build uses almost only unique items, it’s relatively cheap to min-max
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+ The minions we use are immortal, or automatically (re)summoned, so there’s no need to worry about them dying
#THE DARKNESS II GO BACK FOR RELIC MODS#
+ Can do all map mods (although no regen is more comfortable with a mana flask and less armour/chance to block can be rippy versus strong physical bosses like the Minotaur) + Great survivability with multiple defensive layers: over 7K ES, over 80K armour, 75% chance to block attacks and spells, 1600 ES gained on block, huge ES regen every five seconds, uninterruptible fast ES recharge, 10K damage shield with Molten Shell, 80% reduced effect of curses + Good single target (Uber Elder and A8 Sirus down on a 5L) Arakaali's Fang was already very expensive at 3.17 league start, so it's most likely going to be just as expensive this league start. (The mana reservation mastery removal means we won't be able to fit in Purity of Ice)Īlthough this isn't new, it might not be the best idea to league start with this build. Those two changes mean we will most likely be dropping Melding of the Flesh and going back to the previous version that wasn't using it. The Reservation Mastery that granted 15% increased Mana Reservation Efficiency of Skills has been removed from the Passive Skill Tree. This change does not affect existing versions of this Unique. * The Melding of the Flesh Unique Jewel now has -4% to -6% to all Maximum Elemental Resistances. Then, since sentinels won't be dealing chaos damage any more, I will try to see if I can fit in Brutality, which should be a nice damage increase, but I'm not sure it'll be doable with the mana reservation mastery removal. Since we are not playing crit, we will be replacing Spirit Offering with Flesh Offering. It also grants Minions +30% to Critical Strike Multiplier at gem level 1, up to +39% at gem level 20. It instead now grants Minions 110% increased Critical Strike Chance at gem level 1, up to 148% at gem level 20. * The Spirit Offering Skill gem no longer grants Elemental or Chaos Resistance to Minions, and no longer causes Minions to gain a percentage of their Physical Damage as Extra Chaos Damage. The damage increase and cooldown reduction should feel really nice for single target, offsetting the spiders' nerf. Sentinels' Crusade Slam skill now has a 5 second cooldown (previously 6 seconds) and 100% more Area of Effect (previously 80%). * Herald of Purity: Sentinels of Purity now deal approximately 15% more Damage at all levels. Those two changes should leave the spider's damage a bit lower than before, but not dramatically lower. As a result, minions now deal approximately twice as much Poison damage, three and a half times as much Ignite damage, and seven times as much Bleeding damage. Summon Reaper no longer has a hidden bonus to Bleeding damage that counteracted this penalty. Minions no longer have hidden penalties to Bleeding, Ignite, and Poison damage.
![the darkness ii go back for relic the darkness ii go back for relic](https://i.ytimg.com/vi/ZK2SuFdF5XE/maxresdefault.jpg)
Player now gains 15% increased Poison Damage per Spider (previously 12%).
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* Arakaali's Fang: The Viper Strike skill used by Raised Spiders now has a base Poison duration of 4 seconds (previously 8 seconds) and no longer has 25% of Physical Damage as Extra Chaos Damage.
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